REVIEW ARTICLE |
|
Year : 2021 | Volume
: 14
| Issue : 4 | Page : 232-239 |
|
Taking serious games forward in curriculum and assessment: Starting infusions right every time
Fatimah Lateef1, Rong Ee Lim2, Michelle Wan Yu Loh2, Kelvin Yew Chuan Pang2, Mark Wong3, Kai Xiong Lew4, Suppiah Madhavi4
1 Department of Emergency Medicine, Singapore General Hospital; Yong Loo Lin School of Medicine, National University of Singapore, Lee Kong Chian Medical School, Nanyang Technological University and Duke NUS Graduate Medical School; SingHealth Duke NUS Institute of Medical Simulation, Singapore 2 Department of Emergency Medicine, Singapore General Hospital, Singapore 3 MSC Computer-aided Graphical Technology Application 4 SingHealth Duke NUS Institute of Medical Simulation, Singapore
Correspondence Address:
Prof. Fatimah Lateef Department of Emergency Medicine, Singapore General Hospital, 1 Hospital Drive, Outram Road, 169608 Singapore
 Source of Support: None, Conflict of Interest: None  | Check |
DOI: 10.4103/jets.jets_82_21
|
|
Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed.
The various phases we went through included:
- Learning needs assessment and conceptualization
- Assembly of project team
- Transfer of medical concepts
- Storyboard and content production
- Learners' experiential mapping
- Testing of the prototype
- Beta testing and release of the final product
The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place.
|
|
|
|
[FULL TEXT] [PDF]* |
|
 |
|